Artificial Intelligence Through Super Mario Brothers
Scientists from the University of Tübingen, Germany, used an adaptive learning approach in order to have Mario learn and feel. The idea was to develop an artificial agent who gets acquainted and becomes alive in his world. “As most of you know, this is Mario,” a researcher explains in the video below. “But what you do not know is that this Mario has become aware of himself and his environment, at least to a certain extent.” This new Mario can understand many sentences, answer questions, and make decisions based on how he’s feeling. Mario starts out with only knowing about his body and then as you play the game, he starts to know more.
The voice commands and the environment influence his emotion too. When he was told to be less happy, he responded with “Somehow, I feel less happy.” He can also learn.When told if he jumps on Goomba, Goomba dies, he’ll learn that or learn from experience. When he is hungry he’ll spend time searching for coins, but when he is curious, he’ll spend time searching the environment.